8/18/2023 0 Comments Review of dead space 3 dlc![]() It feels like that summarizes Final Transmission, and indeed The Callisto Protocol as a whole. It’s, sing it with me now, wasted potential. Something like Dead Space would use these environments as a way to introduce a lore concept, or maybe mess with the player from a gameplay standpoint, but here they're just backdrop imagery. There are a few areas that look like they might descend into some organic, fleshy body horror, but they wind up just being interesting visual pieces and don't actually contribute to the feelings you experience while playing. There are a copious amount of jump scare enemies, but even these are reused from the base game. The atmosphere is still a bust as well, with little in the way to build tension or fear. There was room for so much more, but it goes to waste. Instead they’re just standard enemies with bigger health bars. There were so many interesting directions that they could have gone with this, like turning them into a stalker-like character, or perhaps a fleshed out combat design that would force you to fight them differently than normal enemies. There’s a big discussion about how dangerous they are, but bullets and your usual baton work just fine on them as long as you don’t get overwhelmed, and later on you get a hammer that lets you turn them into mincemeat, so I came away wondering what the big deal was supposed to be. The biggest is an emphasis on new biomechanical sentries (basically giant Bionicles gone rogue). There are a few new gameplay twists, but as one might expect from The Callisto Protocol they aren’t really put to good use. In fairness, you do start off with all of your weapons from the end of the main game, so perhaps the solution for this was just letting people handle the majority of the DLC's challenges by way of gun instead if they so desire. Melee combat hasn’t changed very much, which I found a bit surprising considering how many people complained about it originally. You navigate around a rather linear environment and fight monsters when they appear. So the story’s still not much to talk about, but what about the gameplay? Not much has evolved on that front either. There was actually quite a bit of potential here, with some room for the gameplay to play off of his delusions over what's real and what isn't, which a very late segment of Final Transmission starts to lean into a little bit, but by that point it's so close to the end that it never has much room to go anywhere. Jacob must navigate through the various locations in Black Iron Prison again to escape, in order to reach the end and allow the most obvious story twist of all time to play out. It quickly becomes clear that not all is as it seems, however, as funny words and mysterious symbols start appearing. ![]() I frankly don’t even have the energy to pretend like there’s a genuine question about it being good you know it’s going be boring, I knew it was going to be boring, let’s just find out how boring.įinal Transmission picks up immediately after the events of the base game and involves Jacob’s attempt to escape Black Iron Prison for good. After seven long months, The Callisto Protocol has finally dragged itself out once again, battered and bruised from its initial reception, to deliver its long-promised story DLC and, more importantly, resolve the cliffhanger from the main game. By Paul Broussard, posted on 06 July 2023 / 3,197 Views
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